Moving the null will result in moving the camera. The camera becomes a “child layer” and it begins to move in tandem with the null. In the video tutorial, I pair our 3D camera to an orbit null. It simply consists of attaching layers (“children”) to other layers (“parents”) in terms of position scale and rotation. Parenting is a funny word to use in an editing program. We use depth of field in the video tutorial as a means of blurring out the foreground and background layers. ![]() By default, placing a 3D camera into the timeline will cause the perspective of the comp to become tethered to the cameras view.ģD camera’s have a number of features that mimic real cameras such as sensor size, focal length, and depth of field. In addition, the 3D camera works wonders for creating parallax motion, allows you to explore virtual environments, and simulates lenses when creating effects. This tool allows control of the composition in three-dimensional space.
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